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We can change the way we see and interact with the world by adding
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a contextualized layer of information over our view of it. This additional layer of sensory input can include visual, auditory, olfactory and tactile augmentations that provide relevant additional situated data. See the example below; add more examples and join the discussion.



More Information:


Changing education (video) http://www.youtube.com/watch?v=ZKw_Mp5YkaE
Changing how you live (video) http://www.youtube.com/watch?v=fSfKlCmYcLc
See also http://en.wikipedia.org/wiki/Augmented_reality

John, N. W., & Ik Soo, L. (2007). Cybermedicine Tools for Communication and Learning. Journal Of Visual Communication In Medicine, 30(1), 4-9. doi:10.1080/01405110701252963

Kerawalla, Lucinda, Rosemary Luckin, Simon Seljeflot, Adrian Woolard. (2006). "Making it real": exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3-4), 163-174. Retrieved November 18, 2011, from Sciences Module. (Document ID: 1167534021).

Klopfer, E., & Squire, K. (2008). Environmental Detectives—the development of an augmented reality platform for environmental simulations. Educational Technology Research & Development, 56(2), 203-228. doi:10.1007/s11423-007-9037-6

Suzuki, N., & Hattori, A.. (2008). The road to surgical simulation and surgical navigation. Virtual Reality, 12(4), 281-291. Retrieved November 18, 2011, from Sciences Module. (Document ID: 1611083421).

Thomas, R., William John, N., & Delieu, J. (2010). Augmented Reality for Anatomical Education. Journal Of Visual Communication In Medicine, 33(1), 6-15. doi:10.3109/1745305090355735




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